Count within 1000 by ones from any starting number
Continues the counting sequence by ones from any number under 1000, handling decade and hundred transitions.
Learn, Grow, ImproveAll authored atoms for this grade, grouped by category.
Continues the counting sequence by ones from any number under 1000, handling decade and hundred transitions.
Says the number name for any written three-digit numeral, including numbers with internal zeros.
Writes the correct numeral for any spoken or written three-digit number name.
Says the reverse counting sequence from a given number under 1000, crossing decade and hundred boundaries.
Counts by fives from a multiple of five, forward and from any entry point.
Counts by tens from any multiple of ten through 1000, including across hundreds.
Counts by hundreds from any multiple of one hundred up to 1000.
Names neighbors of a given three-digit number and fills gaps in a sequence.
Arranges several three-digit numbers from least to greatest using place-value reasoning.
Names triangles, quadrilaterals, pentagons, and hexagons by counting sides and angles.
Produces a shape meeting a stated number of sides or angles, including non-prototypical forms.
Identifies solids and counts their faces, edges, and vertices.
Divides a rectangle into a grid of equal squares matching a given number of rows and columns.
Finds the total number of same-size squares tiling a rectangle, using the row-and-column structure.
Writes a repeated-addition equation for a partitioned rectangle and connects it to array reasoning.
Measures two objects and finds the difference in length, expressed in the unit used.
Uses addition and subtraction within 100 to solve problems involving lengths in the same units.
Reads an analog clock at five-minute intervals, coordinating both hands.
Measures an object to the nearest inch using a standard ruler, aligning the object with the zero mark.
Measures an object to the nearest centimeter using a metric ruler.
Chooses among ruler, yardstick, meter stick, and measuring tape based on what is being measured.
Records a clock time in digital notation with correct minutes, including times past the half hour.
Applies a.m. and p.m. to a time based on the activity or part of the day described.
Names each coin and bill and states its value.
Totals a group of identical coins by skip counting.
Totals a mixed group of coins by sorting from largest value and skip counting on.
Solves problems involving money amounts and records them with the correct symbol.
Measures one object twice using different units and reports both numbers.
Articulates the inverse relationship between the size of the unit and the count of units.
Gives a reasonable estimate of an object's length in customary units before measuring.
Gives a reasonable estimate of an object's length in metric units before measuring.
Places numbers on a number line with equally spaced points, understanding position as distance from zero.
Shows an addition or subtraction as a jump or series of jumps on a number line.
States relationships among minutes, hours, days, weeks, months, and years and uses them in simple questions.
Plans and carries out a simple survey, interview, or observation, recording each response exactly once.
Represents a categorical data set as a picture graph with one symbol per item, a title, and labels.
Represents a categorical data set as a bar graph with a labeled axis and consistent scale.
Uses values read from a bar graph to find totals and remaining amounts.
Uses a bar graph to answer how-many-more and how-many-fewer questions, including multi-category comparisons.
Measures a set of objects in the same unit and records the results as a data set.
Builds a line plot with a whole-number horizontal scale and one mark per measurement.
Answers questions about how many, most common, and range from a line plot.
Counts the objects in an array up to 5 by 5 by adding equal rows.
Records the total of a rectangular array as a repeated-addition equation.
Recognizes that adding by rows and adding by columns give the same total for the same array.
Decides evenness by pairing objects or by counting by twos.
Writes an equation showing an even number as a double.
Justifies oddness by showing one object without a partner, and knows an odd number cannot be a double.
Solves add-to and take-from situations within 100 where the result is unknown.
Finds the amount added or removed given the start and the result, within 100.
Finds the original amount given the change and the result, within 100.
Finds a missing part when the whole and one part are known.
Finds how many more or fewer one quantity is than another, within 100.
Finds the larger quantity given the smaller and the difference.
Finds the smaller quantity given the larger and the difference, including inconsistent-language versions.
Solves problems requiring two operations, tracking the intermediate result.
Writes equations capturing both steps of a two-step problem, using a symbol for each unknown.
Divides a whole into halves, thirds, or fourths with genuinely equal parts.
Accepts that two halves of congruent wholes can look different while representing the same amount.
Uses the correct share vocabulary for a partitioned whole, including a third of and a fourth of.
States that all the equal parts together reconstitute the whole.
Orders unit shares of one whole and explains why more shares means smaller shares.
Produces any subtraction fact with a minuend within 20 from memory.
Produces any single-digit addition fact from memory without computation or strategy work.
Chooses an efficient mental route for any within-20 computation when retrieval does not fire.
Uses a known single-digit fact to compute the matching tens or hundreds fact instantly.
Retrieves the combinations that make ten and the doubles to 20 instantly, as anchors for derived computation.
Adds two two-digit numbers when the ones digits sum to nine or less.
Adds two two-digit numbers when the ones exceed ten, regrouping to form a new ten.
Adds three or four two-digit numbers, grouping strategically and managing multiple regroups.
Subtracts two two-digit numbers when each ones digit in the minuend is large enough.
Subtracts two two-digit numbers when the ones digit of the minuend is too small, regrouping a ten into ones.
Computes any addition or subtraction within 100 accurately and efficiently, selecting among place-value, compensation, and regrouping strategies.
Understands that ten tens can be grouped into a single unit called a hundred, and that the bundle and the loose tens are the same quantity.
Names how many hundreds, tens, and ones any three-digit number contains.
Knows that 100, 200 ... 900 name whole numbers of hundreds with no leftover tens or ones.
Builds or draws any number within 1000 using hundreds flats, ten rods, and unit cubes.
Writes a three-digit number as the sum of its hundreds, tens, and ones values.
Converts an expanded form or a spoken hundreds-tens-ones description into the correct numeral.
Determines the value of a collection where one place holds ten or more, such as 3 hundreds and 14 ones.
Decides which of two three-digit numbers is greater by comparing hundreds, then tens, then ones.
Writes the correct comparison symbol between two three-digit numbers and reads the statement.
Adds ten to any three-digit number without counting, including when the tens digit rolls over.
Subtracts ten from any three-digit number without counting, including when the tens digit rolls back.
Adds one hundred to any three-digit number without counting, changing only the hundreds digit.
Subtracts one hundred from any three-digit number without counting.
Adds two three-digit numbers when no place requires composing.
Adds three-digit numbers where the ones exceed ten, regrouping into the tens place.
Adds three-digit numbers where the tens exceed ten, regrouping into the hundreds place, including double regroups.
Subtracts two three-digit numbers when no place requires decomposing.
Subtracts three-digit numbers where the ones place requires trading a ten.
Subtracts three-digit numbers where the tens place requires trading a hundred, including double decompositions.
Subtracts when the minuend contains a zero requiring a trade through an empty place.
Connects each step of a base-ten model or drawing to the corresponding step in the recorded algorithm.
Justifies a computation strategy using place value and the properties of operations.
Uses an open number line to compute within 1000 by jumping hundreds, tens, and ones.
Estimates a result before or after computing and decides whether the answer is plausible.
Evaluates equations with operations on one or both sides using numbers within 100.
Represents a situation with an equation placing the unknown wherever the problem structure requires.
Finds the unknown in an addition or subtraction equation within 100, whatever its position.
Represents a two-step problem with equations and solves for the final unknown.